Counter Space – Proof of Concept

This build is an early proof of concept I've been working on to ensure the core ideas of the game are actually enjoyable before I dive into full production. It's not meant to be a polished demo just yet, it's a chance to test the foundation and see what works.

Right now I'm mainly looking to validate:

  • Movement, jumping, and overall platforming feel
  • Basic combat and enemy encounters
  • Volt Stones and how they interact with the environment
  • Music and sound design
  • Story triggers and dialogue flow
  • The overall layout and progression of the café level

There are still plenty of placeholder assets, unfinished visuals, and things that will change over time, but I'd love to know how the game feels to play. If something feels great, or doesn't, I'd really appreciate hearing about it.

Thanks for taking the time to play and help shape the future of Counter Space! If you have feedback, please fill out the playtest form below:

https://docs.google.com/forms/d/e/1FAIpQLSeuB-_Bg1kKejrziAML5nb92suO8Bxs6ig78RUU...

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